Often times while writing "The Storm Upon Us (Working title)" I've had difficulty in balancing how I want the story to play out with the necessity of keeping the story slightly believable. I've tried to stay far away from anything that might cause my story to dissolve into a Walking Dead knockoff, but sometimes that's difficult.
Example: The player is transporting ammunition from checkpoint to checkpoint driving a truck when he comes across a small horde of Limblex (Zombies missing limbs that can are fast-moving due to a high virus concentration in their bloodstream). The horde chases him off the trail and he runs into a tree. At this point the player is forced to choose between attacking the horde and fleeing the vehicle. Now arguably, hitting a large tree while traveling at an extremely fast speed in a small vehicle is probably enough force to kill someone at the very least, but because I need the plot to move along, they are completely unharmed. If they player tries to fight, the vehicle explodes and they die. If they flee, they are rescued by a fellow militia member who has been holed up in the woods for several months.
Example: The player is transporting ammunition from checkpoint to checkpoint driving a truck when he comes across a small horde of Limblex (Zombies missing limbs that can are fast-moving due to a high virus concentration in their bloodstream). The horde chases him off the trail and he runs into a tree. At this point the player is forced to choose between attacking the horde and fleeing the vehicle. Now arguably, hitting a large tree while traveling at an extremely fast speed in a small vehicle is probably enough force to kill someone at the very least, but because I need the plot to move along, they are completely unharmed. If they player tries to fight, the vehicle explodes and they die. If they flee, they are rescued by a fellow militia member who has been holed up in the woods for several months.
